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Unity in Action

SKU 9781617299339
Original price 20.000 KD - Original price 20.000 KD
Original price
20.000 KD
20.000 KD - 20.000 KD
Current price 20.000 KD
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You'll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.

In 
Unity in Action, Third Edition, you will learn how to:

    Create characters that run, jump, and bump into things
    Build 3D first-person shooters and third-person action games
    Construct 2D card games and side-scrolling platformers
    Script enemies with AI
    Improve game graphics by importing models and images
    Design an intuitive user interface for your games
    Play music and spatially-aware sound effects
    Connect your games to the internet for online play
    Deploy your games to desktop, mobile, and the web

Thousands of new game developers have chosen Joe Hocking's 
Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.

About the technology
Writing games is rewarding and fun—and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.

About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.
 
Foreword by Jesse Schell.

About the reader
For programmers who know any object-oriented programming language. Examples are in C#, but prior knowledge of that language is not required.

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